(who build it and why, what's its function? It was discovered under the city while expanding the sewers, and none who has entered has ever returned alive.) When he never returned, the king was of course really upset, and now you have entered this place with the mission to retrieve the prince and his friends alive if possible, and as a secondary objective to rid the place of evil and to find out exactly what this huge dungeon is. The prince and only heir to the crown has entered the dungeon together with his party, with the intent of cleansing it from evil (there's a reason for this stupidity explained in the storyline). Soon they realize, they are probably in over their heads, and they can't get out. The idea is the following: You control a party of adventurers, who are used to beating up goblins, orcs, and lizardmen, but now they have entered a place where they face something they have never seen before. It's a mix of regular fantasy and Lovecraftian horror. What I try to do, to make it feel like something new, is to create an interesting setting and atmosphere. But the mechanics are the same as in Dungeon Master. My goal is to make something that feels not just like a mod, but a new game in the DM-clone genre. I'm replacing all artwork with art made by myself, and use it to create a new dungeon that will be about 30 levels deep, contain about 80 different enemies, hundreds of new items, use about 10 different tilesets, and will have a new storyline. It would be interesting to hear what people think about this project, does it look good/ok/bad for a mod that will be free to download (and DM Java is also free), would anyone be interested in playing it, and basically any other random thoughts. I'm developing a mod for Dungeon Master Java with the working title "Pandemonium", and I think I'm finally ready to show some gameplay videos and screenshots. Hi, I posted on rpgwatch about this, and got some useful responses, but only from 2 people, so now I'm trying here as well, to see if i can get some more feedback.
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